On Berlin Map 360° you can download in PDF or print useful and practical maps of Berlin in Germany. To help you move into the city, you may use the transport maps of Berlin operated by the BVG and the DB Bahn. The network includes 10 subway lines, 15 commuter rail lines, 22 tram lines 6 and ferry lines.
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Per the other thread, online TS is being done - sort of. YOu can also pick up on a thread on the MLT KHP forum, where announcements are regularly made on the subject and the times of sessions. THis isn't MMP such as Shake and Bake, or Quake, or whatever the MMP games are called. TS doesn't support true MP, not so far as I know.Kevin has made some insightful comments on the subject. MP sounds like 'Gee, wouldn't that be great!'
, but as he points out if true MP it would have to involve a dispatcher and it would not be a 30 minute firefight, more like five or six hours for a session to do it right. A lot of players have a life away from the computer.Bing.
Years ago I did a gaming project with a fellow gamer who lived in Kuala LUmpur, Malaysia. Fifteen hours difference between US CST and his time, it was a nightmare. I was always trying to figure out what DAY it was over there, he never quite got in sync either because he is a computer systems man who travels throughout the far east, Australia and his homeland New Zealand.We were doing flight sim testing and review for the old TGN - it was 'So, it will be Tuesday here when you get back to Kuala?' 'No, it will be Monday.' , 'I mean here, not there.'
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, 'Oh, I don't know about that.' When we finished the review it was like hitting your thumb with a hammer: Feels so &.$# good when you stop.Professional gamemasters for TS would be few and far between, I would think. Add connection problems into the mix and you have a donnybrook. Having cable ISP has not saved me from having online problems with doing a game with another person with cable IsP - and it wasn't a live 3D Quake or anything like that, it was a turn-based 2D wargame. We would get sudden disconnects, for no reason at all. We finally went back to good old PBEM, e-mail your turn, at least it was reliable.But it might be interesting for a firm with experience in hosting MMP - one with a truly capable server - to run a survey and see how many TS users would be willing to play for pay.
I rather think not too many, as I have said in the past we don't splatter blood or feature severed body parts, thus I believe true TS MMP wouldn't be financially viable.I also agree that 12 to 14 hours a day is enough at the computer. That's about wht I run and I wouldn't want to add to it.Bing. If the game was programmed for it MSTS would work very well for an online game. It would be relativly easy I would think to make it happen or the physics and stuff. You would not need a broadband connection to play either if the routes weren't too big. Because there would be very littler train information size wise to be sent back and fourth.
Because once you had the code programmed in then all that would have to be sent between everyone playing would be signals, how fast the trains are going, what direction, and so on. It is hard for me to explain, but but because the code would be doing most of the calculations a whole lot of data back and fourth would not be needed. It is a cool idea too. I could write probally a 2 page long thing on this explaining in detail how it could be done, but I don't want to bore everyone.
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February 2023
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