![]() ![]() Goku is being washed by Bulma at the beginning of the game, and sure enough, he hops on up to show off a full on mini-tail in the front. The skits we mentioned earlier? They're everywhere, and a lot of the time they parallel the original show very well, which was already hilarious and pretty edgy for the new American audience when it originally aired 15 or so years back. ![]() Where the game will really win fans (or newcomers) to the series though, is in its ridiculous amount of fan service. You run around, kick the crap out of baddies (or pigs), and deal with some sketchy AI and touch recognition in the process, but for the most part it all feels very good. The gameplay is well done, if not a little repetitive overall. Each has one main animation, as well as the ability to rotate it and watch it loop. Drop some cash on specific "series" of toys, and you'll get a random figure for your collection. Since each area is divided into episodes though, it's much easier to take a few levels in, save or spend some earned cash in an attempt to collect capsule toys (similar to the famous Gachapon toys in Japan, also a large part in the classic Shenmue series) which is actually an elaborate model viewer. Then, when you're done, go punch that bull right in his face. The music is slick, though VO is kept to a minimum and used only in specific cases, and of course when Goku smashes larger attacks or gets knocked on his tiny butt.īlast the hell out of that pig. You'll get intro for most areas (and a robust one for the beginning of the game) with characters running around and goofing off, all of which is done with in-game 3D models, and all of which looks very, very nice. The entire game is very episodic in nature. No buttons for attack, but movement can be done without obstructing the view. The entire game feels like it was pulled control-wise from Phantom Hourglass, though with Origins the player is allowed control with the d-pad if they so choose. Players move the tiny Goku by pressing anywhere on the screen with a stylus, tapping enemies to attack, drawing lines to pull off dash attacks and long range thrwacks with their power pole, or hold on Goku to power up larger attacks. ![]() Rather it's an adventure game stemming in a big way from The Legend of Zelda: Phantom Hourglass design. Thank you for all of your support throughout the years - CoolROM will continue strong.Origins isn't an RPG, as some people classify it. ![]() We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. From the very beginning, our goal was to allow users to re-live classic moments from video games that they have lost and cannot purchase anymore. We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today. This page has been removed due to a request from Nintendo of America Inc. ![]()
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February 2023
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